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Charm System

Charm Runes

Charm Runes are bonuses that can be acquired by spending Charm Points, helping you during battles against specific selected creatures.

  • You can select only 1 Charm Rune per creature.
  • To swap or assign a creature to your Charm Rune, you must pay a gold fee based on your character's level.

Charm Points

Charm Points are earned every time you complete a stage of a creature's Bestiary.

  • The number of points earned varies depending on the creature's difficulty.

Charm Effects

Icon Name Description Charm Point Cost
Wound Wound Each attack on a creature has a 5% chance to trigger and deal 5% of its maximum HP as Physical Damage once. 140
Enflame Enflame Each attack on a creature has a 5% chance to trigger and deal 5% of its maximum HP as Fire Damage once. 160
Zap Zap Each attack on a creature has a 5% chance to trigger and deal 5% of its maximum HP as Energy Damage once. 160
Poison Poison Each attack on a creature has a 5% chance to trigger and deal 5% of its maximum HP as Poison Damage once. 180
Freeze Freeze Each attack on a creature has a 5% chance to trigger and deal 5% of its maximum HP as Ice Damage once. 160
Adrenaline Burst Adrenaline Burst Bursts of adrenaline enhance your reflexes with a 5% chance after getting hit and lets you move faster for 10 seconds. 120
Dodge Dodge Dodges an attack with a 5% chance, taking no damage at all. 140
Numb Numb Numbs the creature with a 3% chance after its attack and paralyses the creature for 6 seconds. 120
Parry Parry Any physical damage taken has a 5% chance to be reflected to the aggressor as Physical Damage. 180
Cripple Cripple Cripples the creature with a 3% chance after its attack and reduces its walking speed for 6 seconds. 140
Carnage Carnage Killing a monster has 10% chance to deal physical damage equal to 15% of its maximum health to all monsters in a small radius. 200
Void Inversion Void Inversion 20% chance to gain mana instead of losing it when taking Mana Drain damage. 140
Overpower Overpower Each attack has a 5% chance to deal physical damage equal to 5% of your maximum health. 300
Overflux Overflux Each attack has a 5% chance to deal physical damage equal to 2.5% of your maximum mana. 300
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Nov 25, 2026 - 18:00 UTC