Charm System
Charm Runes
Charm Runes are bonuses that can be acquired by spending Charm Points, helping you during battles against specific selected creatures.
- You can select only 1 Charm Rune per creature.
- To swap or assign a creature to your Charm Rune, you must pay a gold fee based on your character's level.
Charm Points
Charm Points are earned every time you complete a stage of a creature's Bestiary.
- The number of points earned varies depending on the creature's difficulty.
Charm Effects
| Icon | Name | Description | Charm Point Cost |
|---|---|---|---|
|
Wound | Each attack on a creature has a 5% chance to trigger and deal 5% of its maximum HP as Physical Damage once. | 140 |
|
Enflame | Each attack on a creature has a 5% chance to trigger and deal 5% of its maximum HP as Fire Damage once. | 160 |
|
Zap | Each attack on a creature has a 5% chance to trigger and deal 5% of its maximum HP as Energy Damage once. | 160 |
|
Poison | Each attack on a creature has a 5% chance to trigger and deal 5% of its maximum HP as Poison Damage once. | 180 |
|
Freeze | Each attack on a creature has a 5% chance to trigger and deal 5% of its maximum HP as Ice Damage once. | 160 |
|
Adrenaline Burst | Bursts of adrenaline enhance your reflexes with a 5% chance after getting hit and lets you move faster for 10 seconds. | 120 |
|
Dodge | Dodges an attack with a 5% chance, taking no damage at all. | 140 |
|
Numb | Numbs the creature with a 3% chance after its attack and paralyses the creature for 6 seconds. | 120 |
|
Parry | Any physical damage taken has a 5% chance to be reflected to the aggressor as Physical Damage. | 180 |
|
Cripple | Cripples the creature with a 3% chance after its attack and reduces its walking speed for 6 seconds. | 140 |
|
Carnage | Killing a monster has 10% chance to deal physical damage equal to 15% of its maximum health to all monsters in a small radius. | 200 |
|
Void Inversion | 20% chance to gain mana instead of losing it when taking Mana Drain damage. | 140 |
|
Overpower | Each attack has a 5% chance to deal physical damage equal to 5% of your maximum health. | 300 |
|
Overflux | Each attack has a 5% chance to deal physical damage equal to 2.5% of your maximum mana. | 300 |
