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The Nivarya Quest

A twelve-mission questline that carries you from Queen Eloise's throne room in Carlin to the frozen continent of Tarafhyr, through the Inquisition of Nivarya, and finally into the cathedral where Tafariel's curse waits behind a sealed door. This page lists every mission in play order, what you need before you start it, and exactly who to talk to next.

12 missionsAcross three chapters
3 chaptersCarlin · Nivarya · Tarafhyr
~1,850 killsRequired across all missions
Sapiovor50,000 HP final boss
Track it in game. Every mission below is mirrored in your in-game quest log under “The Nivarya Missions”, with live kill counters. Open it any time to see exactly which step you are on.

Chapter I — The Trade Route

Carlin wants a trade route to the icy continent of Tarafhyr, and the Sea Tyrants along the way are in the way. This chapter unlocks the permanent ferry between Carlin and Nivarya.

The keyword is the city name. Say nivarya to Queen Eloise and to any captain to talk about passage to the city. The older spelling nivaria is still understood, so nobody's habits break.
Mission1

The Queen's Trade Route

Quest log: “The Queen's Trade Route”
RequirementNone — this is the entry point
Cost360 gold for the passage
NPCsQueen Eloise, Captain Depward
  1. Go to Queen Eloise in the Carlin palace. Say hi → nivarya → yes. She grants you permission to sail.
  2. Go to Captain Depward at the Carlin harbour. Say nivarya → yes and pay 360 gold. The ship never arrives — it crashes on an island above a Sea Tyrant nest.
  3. Talk to Depward again on the wreck: hi → yes. He asks you to weaken the nest.
  4. Use the passage on the wreck to drop into the nest below and kill 500 Sea Tyrants. It only opens once you have accepted the task from Depward.
  5. Return to Depward and say mission → yes.
Reward: Captain Depward now ferries you between Carlin and Nivarya for 360 gold, permanently.
Next: Mission 2 — find Inquisitor Rayin in the city of Nivarya.

Chapter II — The Inquisition of Nivarya

Inquisitor Rayin is the hub for missions 2 through 7. Every mission follows the same loop: Rayin sends you to a citizen, you do their job, you report back to the citizen, then you report back to Rayin — who immediately hands you the next one. Finishing the chapter opens the Nivarya bastion.

Don't skip the round trip. If you finish a task but never return to Rayin, the next NPC will not have a mission for you. When in doubt, say mission to Rayin.
Mission2

Sewer Goblins

Quest log: “Sewer Goblins”
RequirementBe in Nivarya
Kill goal350 Ice Goblins
NPCsInquisitor Rayin, Satir
  1. Say mission → yes to Inquisitor Rayin to join the Inquisition's service.
  2. Go to Satir at the archery shop. Say mission → yes.
  3. Find the goblin nest in the city sewers and kill 350 Ice Goblins.
  4. Report to Satir with mission.
  5. Report to Rayin with mission → yes.
Next: Mission 3 — Rayin sends you to Visary at the magic shop.
Mission3

The Witches of the Jothuns

Quest log: “The Witches of the Jothuns”
RequirementMission 2 reported to Rayin
Kill goal250 Ice Witches
NPCsVisary, Inquisitor Rayin
  1. Go to Visary at the magic shop and say mission. He explains the Ice Witches are turning the friendly Jothun giants against Nivarya.
  2. Travel to the Jothun village and kill 250 Ice Witches.
  3. Report to Visary with mission.
  4. Report to Rayin with mission → yes.
Next: Mission 4 — Rayin sends you to Monk Fryns at the city temple.
Mission4

Old Brend's Farm

Quest log: “Old Brend's Farm”
RequirementMission 3 reported to Rayin
Kill goalNone — investigation only
NPCsMonk Fryns, Inquisitor Rayin
  1. Speak to Monk Fryns at the city temple: mission. Brend's farm has stopped delivering food and his wives have disappeared.
  2. Travel to Old Brend's farm and search it. There is a letter hidden on the property — read it. That is what completes the investigation; nothing else on the farm counts.
  3. Return to Monk Fryns and say mission.
  4. Report to Rayin with mission → yes.
Stuck here? This is the mission players get stuck on most often. If Fryns keeps saying you were supposed to investigate, you have not read the letter yet — finding it is not enough, you have to open it.
Next: Mission 5 — Rayin sends you to Captain Frosty at the Nivarya harbour.
Mission5

Trade With Carlin

Quest log: “Trade With Carlin”
RequirementMission 4 reported to Rayin
Deliver10 Rainbow Trout + 10 Green Perch
NPCsCaptain Frosty, Inquisitor Rayin

You only need two tools — no bait, fishing here does not consume worms:

Pickaxe
opens the ice holes
Fishing Rod
to fish
10 Rainbow Trout
the catch
10 Green Perch
the catch
  1. Speak to Captain Frosty at the Nivarya harbour: mission. Queen Eloise wants a sample of Nivaryan seafood.
  2. Walk the ice around the city, use a pickaxe on the ice to open a fishing hole, then fish it with your rod.
  3. Catch 10 Rainbow Trout and 10 Green Perch. Each is a 12% chance per successful catch — the other 76% is ordinary fish and northern pike, which do not count. A hole closes once you land something, so re-open it with the pickaxe and keep going.
  4. Return to Frosty with mission — the 20 fish are taken from you.
  5. Report to Rayin with mission → yes.
Next: Mission 6 — Rayin sends you to the healer Arxcel, in a cave east of the city.
Mission6

Arxcel's Star Herbs

Quest log: “Arxcel's Star Herbs”
RequirementMission 5 reported to Rayin
Kill goal150 Giant Skeletons
NPCsArxcel, Inquisitor Blade, Rayin
  1. Find Arxcel in his cave east of Nivarya and say mission. He needs star herbs from a ruin northwest of the city.
  2. Travel to the ruin northwest of Nivarya and find Inquisitor Blade outside it. Say mission — he wants proof of your strength first.
  3. Kill 150 Giant Skeletons in the area around the ruin.
  4. Say mission to Blade again. He grants you entry.
  5. Enter the underground ruin through the mountain cave. It is full of vampires. On the ground floor, to the right, there is a garden — use the star herbs there. You receive 2 star herbs.
  6. Return to Arxcel with mission.
  7. Report to Rayin with mission → yes.
Blade's parting advice, verbatim: “Vampire Anatomy 101 — you use a wooden stake, silver, or sunlight to kill them.”
Next: Mission 7 — Rayin's own final task, the armory delivery.
Mission7

The Inquisition's Armory

Quest log: “The Inquisition's Armory”
RequirementMission 6 reported to Rayin
Deliver10 items, one at a time, in order
NPCInquisitor Rayin

Rayin restocks his armory one piece at a time and only accepts them in this exact order. For each one, say mission → yes while carrying the item. It is taken from you immediately, so bring one at a time or carry all ten and hand them over back to back.

Golden Armor
Crown Helmet
Crown Armor
Crown Legs
Crown Shield
Platinum Amulet
Boots of Haste
Fire Sword
Fire Axe
Giant Sword
Reward: 10,000 experience on the spot, plus a chest behind the wall to the south of Rayin holding 5,000 gold (50 platinum coins) and an inquisitor relic. You also gain access to the Nivarya bastion.
Next: Mission 8 — enter the bastion and find High Inquisitor Fluleon.

Chapter III — The Curse of Tarafhyr

Everything up to now was the warm-up. Chapter III leaves the city walls behind: the western expedition base, the Undead Island beyond the mountain, Queen Persh's throne room, and the cathedral where Sapiovor waits.

Bring friends. Nothing here is technically party-locked, but Frozemoths, the two champions and a 50,000 HP final boss are not solo content for most vocations. Missions 9 and 10 can be worked on in parallel once Mission 8 is done.
Mission8

Western Expedition

Quest log: “Western Expedition”
RequirementMission 7 complete (bastion access)
Kill goal100 Giant Demon Skeletons
NPCsHigh Inquisitor Fluleon, High Inquisitor Sereun
  1. Enter the Nivarya bastion and find High Inquisitor Fluleon. Say mission and answer yes to his questions. He tells you the history of the cursed continent and clears you for the expedition.
  2. Travel to the expedition base in the western mountains and find High Inquisitor Sereun. Say mission → yes.
  3. Go to the underground farm east of the base and kill 100 Giant Demon Skeletons.
  4. Return to Sereun: mission → yes.
Reward: clearance to cross the mountain wall into the cursed lands — the volcanic activity to the northwest and the lost royal library.
Next: Mission 9 — the Undead Island. Mission 10 also unlocks here and can be farmed in parallel.
Mission9

The Sealed Void Draken

Quest log: “The Sealed Void Draken”
Requirement500 Frozemoth kills to enter
Puzzles5 pagoda rooms + the gem grid
NPCSealed Void Draken
  1. Use the Undead Mirror passage to reach the Undead Island. It only opens for characters with 500 Frozemoth kills; otherwise it just tells you that you are not worthy.
  2. Clear the five pagoda rooms. Each room has two small pagodas that must both be lit. Once they are, stepping on the room's trigger tile opens that room's passage and spawns two random undead (anything from a Demon Skeleton up to a Lich or Giant Demon Skeleton). A room resets after 15 minutes.
  3. With all five pagodas lit, the main passage to the throne room opens. It stays open for 30 minutes, so do not wander off.
  4. In the throne room, place gems on Queen Persh's gem-switch tiles — see the gem puzzle layout below — then pull the lever. The gems are consumed and you are teleported inside.
  5. Speak to the Sealed Void Draken: mission → yes. He is Sayron, Queen Persh's loyal protector, and he explains how Tafariel's curse works.
  6. Find Queen Persh's flame and step into it to absorb the essence of loyalty.
Next: Mission 11 at the cathedral — but you need the champion essences from Mission 10 first.
Mission10

Essences of the Fallen

Quest log: “Essences of the Fallen”
RequirementMission 8 complete (8008 ≥ 3)
Consumes1 amulet per crossing
Goal1× essence of each champion

Two of Queen Persh's fallen champions guard the final seal. Each is reached through a side seal at the Nivarya Cathedral, and each seal eats one amulet every time you cross it — bring a stack.

Scarab Amulet
western altar → Chaos Hydra hunt
Ancient Amulet
eastern altar → Bonereaper hunt
  1. Place a scarab amulet on the western altar and walk into the flame. It takes you to the Chaos Hydra hunting ground.
  2. Sayron, the loyal spawns there once 80 Chaos Hydras have been killed server-wide — the counter is shared by everybody online, so you are never farming it alone.
  3. Place an ancient amulet on the eastern altar for the Bonereaper hunting ground. Fherumin, the wise spawns there after 120 Bonereapers server-wide.
  4. When a champion dies, every player standing within 7 tiles of it absorbs 1 essence. Stay close for the kill — damage alone does not earn it.
  5. You need at least 1 essence of Sayron and 1 essence of Fherumin per attempt at the final seal. Your quest log shows how many you are carrying.
Farm spares. Every crossing of the final seal in Mission 11 burns one of each essence, including failed attempts where the boss is already locked for the day. Stock up before you commit.
Next: Mission 11 — open the cathedral.
Mission11

The Cathedral Seals

Quest log: “The Cathedral Seals”
RequirementEssence of loyalty (Mission 9)
Also needs1 white pearl + 1 of each essence
BossSapiovor — 50,000 HP
White Pearl
opens the cathedral

The two champion essences are not items — they are counters on your character, shown in your quest log. You cannot trade them, drop them or lose them on death.

  1. At the Nivarya Cathedral, place a white pearl on the outer altar and pull the entry switch. The floor opens beneath the altar.
  2. Walk into the final seal flame. It consumes 1 essence of Sayron and 1 essence of Fherumin and teleports you behind the seal. Without both, it bounces you straight back out.
  3. In the boss chamber, the final lever only works while the pressure plate beside it is held down. Stand on the plate and pull the lever from there, or have a second player do it.
  4. Sapiovor — the embodiment of Tafariel's curse — is summoned: 50,000 HP, 20,000 experience.
  5. Kill it. Everyone nearby who is on this step gets credit and the message “The great evil has been stopped!”
One summon per server day. The moment somebody pulls the final lever, the chamber is locked server-wide until the next server save. If it is already taken today, the entry teleport will refuse you — and you will still have spent your essences getting there.
Next: Mission 12 — report the kill to High Inquisitor Sereun.
Mission12

The Curse Broken

Quest log: “The Curse Broken”
RequirementSapiovor defeated
Kill goalNone
NPCHigh Inquisitor Sereun
  1. Return to High Inquisitor Sereun at the western expedition base and say mission.
  2. He directs you to the underground vault of the cathedral at the base. Claim your final reward there.
Questline complete. Tafariel's curse over Tarafhyr is broken — though Sereun warns that a second curse has already been announced somewhere called the Pits of Inferno.

Every kill requirement

All counters are per character and tracked in your quest log — except the two champion spawns, which are shared by the whole server.

Sea Tyrant 500 kills · Mission 1 1,950 HP · 2,300 exp
Ice Goblin 350 kills · Mission 2 120 HP · 85 exp
Ice Witch 250 kills · Mission 3 650 HP · 580 exp
Giant Skeleton 150 kills · Mission 6 200 HP · 180 exp
Giant Demon Skeleton 100 kills · Mission 8 800 HP · 540 exp
Frozemoth 500 kills · Mission 9 6,500 HP · 3,200 exp

Bosses & champions

Sayron, the loyal 4,000 HP · 2,950 exp Spawns after 80 Chaos Hydras are killed server-wide.
Fherumin, the wise 4,000 HP · 2,950 exp Spawns after 120 Bonereapers are killed server-wide.
Sapiovor 50,000 HP · 20,000 exp Summoned by the final lever. One summon per server day.
No level requirement. Nothing in the questline checks your level — but the content does. Chapter I and II are comfortable from the mid game; Chapter III's Frozemoths (6,500 HP) and Sapiovor (50,000 HP) are endgame content and expect a team.

Queen Persh's gem puzzle

The throne room floor is a grid of gem-switch tiles. Lay the gems out exactly as shown, then pull the lever — all 15 gems are consumed when the puzzle solves, so bring a full set every time you run it. Grey squares stay empty.

Green Gem
Green Gem
Green Gem
Blue Gem
Violet Gem
Green Gem
Violet Gem
Green Gem
Red Gem
Yellow Gem
Red Gem
Violet Gem
Blue Gem
Green Gem
Green Gem
7× Green Gem
3× Violet Gem
2× Red Gem
2× Blue Gem
1× Yellow Gem
15 gems total per solve
The grid is drawn north at the top, west on the left — the same orientation as your game screen when you walk into the room from the south.

Notes & common pitfalls

SituationWhat is actually happening
“Rayin has no mission for me” You finished a task with a citizen but never went back to Rayin, or you went back to Rayin but never actually finished with the citizen. Re-check the current step in your quest log — it always names the NPC you owe.
Monk Fryns won't accept the farm report The letter at Brend's farm has to be read, not just found. Until you open it, the investigation does not count.
“You cannot use this yet” on the star herbs You do not have Inquisitor Blade's permission yet — go back and finish the 150 Giant Skeletons, then talk to him again before entering the ruin.
Rayin refuses an armory item The ten pieces are accepted in a fixed order. If he asks for a crown helmet, a crown armor in your backpack does nothing until the helmet is handed in.
“You are not worthy” at the Undead Mirror The passage needs 500 Frozemoth kills on your character. There is no way around it and no party sharing.
The pagoda passage closed again Each room reopens after 15 minutes and the main passage after 30. If you take too long between rooms you will have to relight them.
“You cannot enter here anymore today!” Sapiovor has already been summoned by someone else since the last server save. The chamber unlocks again at the next daily server save.
I killed the champion but got no essence Essences are awarded to everyone within 7 tiles at the moment of death. If you were kiting from range or running for supplies when it dropped, you get nothing.
Started the questline in Nivarya, not Carlin That is fine. If you reached Nivarya another way you can begin directly at Inquisitor Rayin (Mission 2) — Chapter I only exists to unlock the Carlin ferry.
Keyword cheat sheet: hi to open, mission to ask for or report a task, yes to accept, nivarya for anything to do with passage to the city.
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