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Task Board

The Task Board is the central hub of bounty hunting in Valyria. Take on daily bounty contracts, complete weekly kill & delivery objectives, climb the progressive multiplier bar, and spend your Hunting Points on exclusive outfits. Every hunt you do can count toward something — this page explains the full system end-to-end.

Bounty Points Earned from daily tasks. Used to upgrade the Bounty Talisman and Preferred List slots.
Re-Roll Tokens One free token per day, plus extras from completed tasks. Re-rolls your daily monster line-up.
Hunting Points Earned from weekly tasks and the multiplier bar. The shop currency for outfits and addons.
How the loop works: pick a difficulty → accept up to 3 daily bounty tasks → equip the Bounty Talisman for big kill bonuses → finish weekly kill & delivery objectives → climb the multiplier bar → cash out Hunting Points on outfits in the Task Shop.

Overview

The Task Board runs two parallel progression tracks. Daily bounty tasks give you targeted hunts that reset every 24 hours and reward Bounty Points + experience. Weekly tasks are a much larger objective list (kills + deliveries) that resets every week and rewards Hunting Points + experience, scaled by a progressive multiplier that grows as you complete more.

1. Pick a daily difficulty & accept 3 bounty tasks

Open the Task Board, choose a difficulty (Beginner → Master), and select up to 3 monsters from the daily roll. Each task has a 24-hour timer.

2. Equip the Bounty Talisman

Wear the talisman in your artifact slot to gain 4 powerful combat effects against your bounty monsters: bonus damage, life leech, extra loot, and bestiary progress.

3. Knock out weekly kill & delivery tasks

6 kill tasks + 6 delivery tasks per week (expandable to 9 + 9). Every completion adds Hunting Points to the weekly progress bar.

4. Climb the multiplier bar

Hitting 5, 8, 12, and 16 completed weekly tasks multiplies the final Hunting Point payout up to ×4. The points are paid out at the weekly reset.

5. Spend Hunting Points in the Shop

Convert your hard-earned points into outfits and addons in the Task Board's shop tab.

The Three Currencies

The Task Board uses three separate currencies. Each one comes from a different activity and is spent in a different place — don't confuse them.

Bounty Points Earned from completing daily bounty tasks. Spent on Bounty Talisman upgrades and on assigning/unlocking Preferred List slots.
Re-Roll Tokens (Dices) 1 free token per day on first login. Extra tokens come from every claimed daily task. Spent to re-roll the daily monster line-up when you don't like the offered targets.
Hunting Points Earned from weekly kill & delivery tasks (multiplied by the progressive bar at weekly reset). The shop currency — used to buy outfits and addons.

Daily (Bounty) Tasks

Every day, the Task Board rolls a fresh pool of monsters drawn from the difficulty tier you have selected. You may accept up to 3 daily bounty tasks at a time, and each accepted task is active for 24 hours from the moment you accept it.

Selecting a Task

Open the Task Board, pick a difficulty tier, and click on one of the rolled monsters to accept it as a bounty. Once accepted, kills of that monster count toward the task wherever you fight it.

Rewards on Claim

When you reach the required kill count, return to the Task Board and click claim. You receive experience, Bounty Points, and Re-Roll Tokens. Rewards scale with your difficulty tier and the task type (see below).

Party Sharing (capped at 2)

Kills are credited to a party member too, as long as the party has shared experience enabled. To keep things fair on a 7.4 server, only up to 2 recipients per kill — duo hunts stay rewarded, but 5-man parties can't farm one task into five exp injections.

Daily Timer

Each accepted task gives you exactly 24 hours from acceptance to finish it. If the timer runs out before you complete it, the task slot frees up and you can roll a new one in its place.

Daily exp formula: a daily task's experience reward is roughly monster_exp × kills_required × 0.33 × exp_multiplier, then capped by your difficulty tier (30k / 100k / 300k / 800k). The bonus is designed to enhance a hunt, not replace it — the kills themselves are still the bulk of your exp.

Daily Difficulty Tiers

There are four difficulty tiers for daily bounty tasks. Each tier draws monsters from a different pool and demands a different kill count, but also pays much more in Bounty Points and experience. Pick the highest tier you can comfortably farm.

Tier Kills Required Bounty Points Re-Roll Tokens Experience
Beginner 50 – 100 3 1 Capped at 30,000
Adept 100 – 200 6 1 Capped at 100,000
Expert 200 – 400 11 1 Capped at 300,000
Master 300 – 600 16 1 Capped at 800,000
Tip: Beginner is gentle on travel time but the Bounty Points payout is small. Once your character can handle the Adept or Expert pool, the per-hour Bounty Point income jumps significantly even though kill counts are higher.

Task Types: Normal, Silver & Gold

When a daily task is rolled, the system also rolls a type. Silver and Gold tasks are rare upgrades that multiply both the experience and the Bounty Point payout of that specific task — they cost no more kills, they just pay much more.

Task Type Roll Chance Exp Multiplier Bounty Points Multiplier
Normal ~86% ×1 ×1
Silver ~8% ×1.5 ×2
Gold ~6% ×2 ×4
Two separate multipliers: Silver and Gold tasks now scale exp and points differently. Exp is softened (×1.5 / ×2) to keep leveling under control on a 7.4 server, but the Bounty Point lottery thrill is preserved (×2 / ×4). A Gold task on a Master-tier monster still pays a fat 64 Bounty Points on completion (16 × 4) — worth burning re-roll tokens to chase.

The Bounty Talisman

The Bounty Talisman is an artifact you equip in your artifact slot. While worn, it grants four powerful bonuses — but only against monsters that are currently active bounty targets on your daily task list. The bonuses are upgradable with Bounty Points to scale up as you progress.

Effect Range Scaling How It Works
Damage vs. Bounty Monsters +2.5% → +15% 0.5% per level Adds bonus damage to your hits on active bounty creatures.
Life Leech +2.5% → +12% 0.5% per level A portion of damage dealt to bounty creatures is restored as HP.
Extra Loot +2.5% → +30% 0.5% per level Multiplies the loot drop chance on bounty creature corpses.
Bestiary Progress +5% → +50% Scales with level cap Chance to count a kill twice toward bestiary progress.
Upgrade cost (quadratic curve): each upgrade costs Bounty Points based on 5 × (current_level + 1)² + 2. First upgrade is 7, then 22, 47, 82… Maxing a single effect is a serious long-term investment, so pick the ones that match your hunting style — pure DPS, sustain, farming, or bestiary completion.

Re-Rolling Monsters (Dices)

Don't like the monsters offered today? You can re-roll the daily monster line-up using a Re-Roll Token (also called a "dice"). Each re-roll replaces every unselected monster in your daily roll with a fresh pull from your current difficulty pool.

Daily Free Token

You get 1 free Re-Roll Token per day, claimable from the Task Board. It does not stack day-over-day — claim it daily.

Reward Tokens

Every time you claim a completed daily task you also receive Re-Roll Tokens. Silver and Gold tasks pay more tokens (×2 and ×4 respectively), so a lucky Gold task is essentially several free re-rolls.

How to use: open the Task Board, switch to the daily tab, and press the re-roll button while you have free task slots. Already-accepted tasks are preserved — only the unselected monsters in the line-up are replaced.

Preferred & Unwanted List

The Preferred List lets you tilt the daily roll toward monsters you like and away from ones you don't. Preferred monsters roll ×5 more often than a random monster from the pool. Unwanted monsters are removed from the roll entirely.

Unlocking Slots

You start with 1 preferred and 1 unwanted slot, expandable to 5 slots each. Each additional slot costs (owned_slots × 200) Bounty Points — so slot 2 is 200 points, slot 3 is 400, slot 4 is 600 and slot 5 is 800.

Assigning a Monster

Each time you assign or clear a monster on a preferred/unwanted slot, it costs 10 Bounty Points. Choose carefully — the cost is paid every time you change a slot.

Weekly Tasks

Weekly tasks are a much larger objective list that resets every Monday. There are two categories: Kill Tasks (defeat a required number of a specific monster) and Delivery Tasks (turn in a required amount of a specific item). Each contribute to your weekly Hunting Point total.

Kill Tasks (6 slots)

6 kill tasks per week by default. Slot 1 is always reserved for an "Any Creature" task — every monster you kill counts toward it. The other 5 slots are drawn from your selected weekly difficulty tier.

Delivery Tasks (6 slots)

6 delivery tasks per week by default. Each one asks for a specific item in a specific amount. Items can be turned in from your inventory or your depot — gold coins, platinum coins, crystal coins, and health/mana potions are excluded.

Difficulty Kills per Task "Any Creature" Kills Hunting Points per Kill Task Kill Task Exp Suggested Level
Beginner 50 – 100 500 20 ×0.50 base, cap 50k Low-level / starter creatures.
Adept 100 – 200 1,000 35 ×0.75 base, cap 200k Mid-tier creatures, party-friendly hunts.
Expert 200 – 400 2,000 55 ×1.00 base, cap 600k High-tier creatures, requires gear & experience.
Master 300 – 600 3,000 75 ×1.00 base, cap 1.5M Endgame creatures, very long completion time.
Delivery rewards: every completed delivery task pays a flat 60 Hunting Points and a level-scaled experience drop. Delivery exp does not scale with difficulty — it always pays the base level formula × 0.4 (capped the same as a Beginner kill task).

Extra Weekly Slots (3 + 3)

You can permanently expand your weekly task slots by spending Shop Points (the cash-shop currency, not Hunting Points). These two upgrades are one-time purchases — once unlocked they apply forever.

+3 Weekly Kill Slots

Adds 3 extra kill task slots, taking you from 6 to 9 kill tasks per week. Cost: 1,000 Shop Points.

+3 Weekly Delivery Slots

Adds 3 extra delivery task slots, taking you from 6 to 9 delivery tasks per week. Cost: 1,000 Shop Points.

Why upgrade: with both upgrades, you have 18 weekly tasks instead of 12. That extra ceiling matters most for the multiplier bar — finishing 16+ tasks in a week is what triggers the ×8 cap, and you simply cannot reach 16 without the upgrades.

Progressive Multiplier Bar

As you complete weekly tasks (kill or delivery, they all count), the multiplier bar fills up. When the week ends, your accumulated Hunting Point progress is multiplied by this bar before being paid out. Pushing into the next tier of the bar can easily double or triple your weekly haul.

Weekly Tasks Completed Hunting Points Multiplier
0 – 4 tasks ×1 (no bonus)
5 – 7 tasks ×1.5 multiplier
8 – 11 tasks ×2 multiplier
12 – 15 tasks ×3 multiplier
16+ tasks ×4 multiplier (max)
Strategy: the jump from ×3 (12 tasks) to ×4 (16 tasks) is the biggest single gain in the system. If you've already cleared 12 weekly tasks, the next 4 are worth significantly more than the first 4 of the week. Push hard on the back half.

When the Weekly Resets

The weekly task list — including the multiplier bar and the cash-out of your accumulated Hunting Points — resets every Monday at 08:00 server time. At reset:

  • Your accumulated Hunting Point progress is multiplied by the bar and paid into your Hunting Points balance.
  • The kill and delivery task lists are wiped and you can roll a fresh set with a new difficulty if you want.
  • The multiplier bar resets to ×1.
  • Daily bounty tasks are not affected — they run on their own 24-hour clock.
Refresh button: if your current weekly delivery items are impossible or annoying to find, you can hit the refresh button to re-roll them — but only once every 30 seconds (anti-spam). Use this if you get stuck with a particularly bad item line-up.

Hunting Shop (Outfits & Addons)

The Hunting Shop is the shop tab inside the Task Board itself. Everything in it costs Hunting Points, the weekly currency. The shop is stocked with a large catalogue of outfits and addons — most of them unobtainable through normal gameplay.

Reward Price Description
Base Outfit 8,000 Hunting Points Unlocks the male/female look of an outfit you do not own.
Outfit Addon 1 4,000 Hunting Points Adds the first addon piece to an outfit you already own.
Outfit Addon 2 4,000 Hunting Points Adds the second addon piece to an outfit you already own.
Full outfit cost: unlocking a complete outfit (base + addon 1 + addon 2) costs 16,000 Hunting Points. Already-owned outfits and addons are filtered out of the shop automatically.

Monster Tiers

Each difficulty tier has its own monster pool. When you pick a tier for daily or weekly tasks, the system rolls only from that pool. Below is a snapshot of what to expect at each tier — actual creatures may vary based on what is spawned on the live map.

Beginner

Amazon, Badger, Bandit, Bat, Bear, Bug, Cave Rat, Centipede, Cobra, Crab, Crocodile, Dwarf, Dwarf Soldier, Dworc Fleshhunter, Dworc Venomsniper, Dworc Voodoomaster, Elf, Elf Scout, Frost Troll, Ghost, Goblin, Hyaena, Ice Goblin, Larva, Lion, Minotaur, Orc, Orc Rider, Orc Spearman, Orc Warrior, Panda, Poison Spider, Polar Bear, Rat, Rotworm, Scarab, Scorpion, Skeleton, Smuggler, Snake, Spider, Spit Nettle, Swamp Troll, Troll, Wasp, Wolf

Adept

Assassin, Beholder, Blue Djinn, Bonebeast, Crypt Shambler, Cyclops, Cyclops Warrior, Dark Monk, Demon Skeleton, Dragon, Dwarf Geomancer, Dwarf Guard, Elephant, Elf Arcanist, Fire Devil, Gargoyle, Gazer, Ghoul, Green Djinn, Hunter, Kongra, Lizard Sentinel, Lizard Snakecharmer, Lizard Templar, Marid, Merlkin, Minotaur Archer, Minotaur Guard, Minotaur Mage, Monk, Mummy, Orc Shaman, Sibang, Slime, Stalker, Stone Golem, Terror Bird, Tiger, Valkyrie, Vampire, Vampire Wanderer, War Wolf, Wild Warrior, Winter Wolf, Witch

Expert

Ancient Scarab, Banshee, Bog Raider, Carniphila, Cold Ambusher, Crystal Wolf, Efreet, Elder Beholder, Fire Elemental, Fog Wanderer, Giant Cobra, Giant Demon Skeleton, Giant Skeleton, Giant Spider, Hellforged Devil, Hero, High Necromancer, Hydra, Ice Golem, Ice Witch, Jothun, Jothun Elder, Lich, Necromancer, Orc Berserker, Orc Leader, Orc Warlord, Priestess, Serpent Spawn, Skull Reaper, Souleater, Spectre, Tarantula, Vampire Viscount, Wyrm, Yeti

Master

Abomination, Behemoth, Black Knight, Bonereaper, Chaos Hydra, Coldcrawler, Demon, Dragon Lord, Elder Wyrm, Fleshcursed Skeleton, Forsaken Knight, Frost Dragon, Frozemoth, Grim Reaper, Manticore, Medusa, Queen Follower, Sea Tyrant, Shadow Drake, Shadow Wraith, Skeleton Mage, Undead Dragon, Warlock, Wight, Winter Guardian
Mixing tiers in weekly: weekly delivery items are drawn from a slightly wider pool — one tier below and one tier above your chosen weekly difficulty. That keeps the delivery list more varied than the kill list and lets you contribute lower-tier loot you already have stockpiled.
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